Research list provided by Emery Peck


What:

1. Gamification in Education: What, How, Why Bother?

Overview: This brief paper provides an overarching introduction into gamification in education.  Complete with definitions, goals, techniques, benefits, and risks, this resource serves as a nice overview of this topic.

By Joey Lee & Jessica Hammer, via University of Wisconsin Stout


2. Infographic: Games vs. Game-Based Learning vs. Gamification 

Overview: This infographic compares characteristics of games, game-based learning, and gamification by using the example of the children's game, hopscotch.  The visual is designed to provide a streamlined and descriptive comparison of each approach to learning.

Via It's About Time: Your Partner in STEM Education


Why:

3. How Can Gamification Help Learning?

Overview: Looking for bullet points on why to try gamification in your classroom?  Look no further, as this resource describes a variety of academic and social benefits to this learning process.

By Jason Kruger, via Stratostar Education STEM blog


How:

4. Epic Fail Or Win? Gamifying Learning In My Classroom

Overview: This step-by-step guide to gamifying learning provides clear and practical options for classroom use.  Also included in this great resource is a handful of online resources to explore.

By Liz Kolb, via Edutopia


5. The Gamification Guide For Teachers

Overview: This resource shares online resources that are both student-friendly and free.  Check this out to expand your understanding of gamification, as well as locate potential educational applications.

By Christopher Pappas, via eLearning Industry


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THIS RESOURCE LIST WAS PROVIDED BY:

  • Emery Peck
  • Assistant Professor of Education
  • Muncie, Indiana
  • Twitter @onecheekwonder
  • Interesting Fact: 2004 Mario Kart: Double Dash National Top 20 Finalist
  • Educational Interests: Competency Based Education, Multicultural Education, Differentiated Instruction In Higher Education  

"Change happens over time, improvements come with each generation. Do your part to make small changes now, so those who follow may benefit in a better future. Change kids lives today, see the change in a better tomorrow."

-Emery Peck

Do you have other favorite resources to help teachers exploring gamification in their teaching?  Share your comments below.



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